![]() ![]() These gizmos and abilities each deftly double as platform puzzle-solving tools and boss-fighting aids: May’s clone ability allows her to teleport from one weighted switch to another to trigger timed mechanisms, but it also enables her to lure a charging bull boss towards an obstacle before beaming herself out of harm’s way at the last second. It Takes Two is like a box of donuts in your office breakroom: it arrives fresh, is gleefully devoured, and absolutely nothing included in it stays long enough to grow stale.Early on, Cody might have a bandolier of nails that he can throw into walls to plot a path of rungs for May to swing between with her claw hammer, while later May can use her water gun to soak fertile soil to allow Cody to plant himself and bloom into a winding flower with petals for platforms. But it’s the complimentary, character-specific abilities that are refreshed in each chapter that compelled me and my partner to work as a team and make It Takes Two a special style of platformer, turning seemingly simple ascents up the side of a cliff face into carefully choreographed back-and-forths and coordinated chants of “3-2-1-Go!” The platforming essentials are on point, with May and Cody’s jump, double-jump, and air-dash abilities being supremely responsive and allowing for effortless levels of platforming precision. Importantly, every action feels fantastic to perform. It Takes Two is like a box of donuts in your office breakroom: it arrives fresh, is gleefully devoured, and absolutely nothing included in it stays long enough to grow stale. It just shifts seamlessly from one brilliantly bonkers style of gameplay to another, each with its own fresh set of mechanics, and almost none of it is ever recycled at any point. ![]() Before you know it they’ll be hopping along the tumbling crystalised interior of a kaleidoscope, and just when you think it must be out of ideas Cody will be piloting a tiny plane through the treetops while May squares off in a Street Fighter-style showdown with a member of the local squirrel militia on its wings. So it seems that It Takes Two will arrive on PS4, PS5, Xbox One, Xbox Series X/S, and PC on March 26th but don’t expect a Switch release to come any time soon, if at all.One moment Cody and May are collaboratively steering a giant pencil around a connect-the-dots picture, the next they’re casting spells and swinging swords as a wizard and barbarian in an isometric dungeon crawl. Trust me, it takes a lot of effort to make this work on the old-gen consoles, because there’s so much going on.” I’m not sure, because people forget sometimes, we do split screen games with a lot of s**t in it. When asked if It Takes Two would be coming to Nintendo Switch he had this to say “No, we don’t have any plans. In fact this was cited by Hazelight Studios founder and It Takes Two director Josef Fares in an interview with GamingBolt. The Switch however might struggle to handle the fast action and split screen requirement of It Takes Two. This causes extra power drain from the platform, which PS4 or Xbox Series X/S have ready to go. The game runs in split screen for a majority of its runtime. It Takes Two isn’t some system burning AAA release like Assassin’s Creed or Call of Duty though, so what’s the problem with it coming to Switch? It’s the co-op part. So many games end up skipping it, since getting everything running would either be a big challenge or sometimes impossible. The Switch is the least powerful current-gen console on the market. Sadly, the co-op part of the game seems to be the major sticking point. ![]() So Nintendo fans are left wondering, is It Takes Two coming to Switch? Is It Takes Two Coming to Nintendo SwitchĬurrently there are no official, announced plans for It Takes Two to come to Switch. The game, which is published by EA and releases on March 26th, has so far only been announced for PlayStation, Xbox, and PC though. ![]() The Nintendo Switch has sort of become the go-to console for co-op focused games like It Takes Two. ![]()
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